

This initial set-up acts as a positional guide that will be used to pose the character relative to the furniture item.ĭesign note: when positioning the nodes the Origin point of " seat. In Blender, aside from setting up the furniture item as normal, that is parenting the mesh to the " Root" node along with any other nodes ( subject to animation requirements), position the *.Sitting and *.Standing node relative to where the avatar should appear, and depending on the number of spots, name them appropriately following the numerical convention, i.e., " seat01.Sitting", " seat02.Standing" and so on where more than one set of nodes is used. Standing are the defaults but others can be used as explained below.įor custom poses these same nodes are required but the way they are referenced changes slightly, the 'seat' node is appended a different reference that's matched to a specific avatar pose instead of the normal *.Sitting or *.Standing appends and actions/poses.ĭesign note: custom seat nodes can be given any name but they are cAse SensiTive.Ī simple high-back chair with a default 'sitting' and custom 'standing' pose made entirely in Blender, exported to FBX which is then imported in Create Mode for assembly Furniture set up ^ If this includes avatar interaction a set of 'seat' or 'pose' nodes will be included as part of that, for example either " seat. Their set-up is relatively simple make the mesh and then add a set of nodes to act as an underlying structure IMVU can utilise to determine how the item is to be used (interacted with by the User in chat). When making furniture for IMVU allowance has to be made for the addition of pose spots, typically the sitting or standing positions the avatar is seen in when interacting with the item. To learn how to mesh and make model in Blender click here.

'chair', 'lamp', 'bed' or other visual element Users actually see in game/client. The following material does not discuss making the game model/mesh seen in IMVU, i.e. furniture + custom Pose spots example (nodes)įor best results a basic understanding of Blender, and IMVU's Create Mode process, is recommended.
